Indie Game Reading Club

Day 27: What’s the very best playtest-stage game your friends probably haven’t heard of yet? How long ago did you play it and how much better was it than the current version?

Okay, I freely admit this: one of my favorite things about small press gaming culture is the accessibility to the designers. I say this coming from the world of trad publishing, which typically constrains the supply of access so as to juice demand for it. Meet at a convention, maybe find your way onto a playtest list, maybe get to a first-name basis with a line developer, maybe get invited to an afterparty…ridiculous. Fake celebrity exists so writers can be underpaid, full stop.

I totally get that indie access is imperfect. I get that there are still gatekeepers and hoops and social skills and, yes, luck involved. I promise you it’s better than the alternative. It’s better for the fans, it’s better for the creators.

Haven’t really done that much playtesting in/for indieland, tbqh. It’s so very easy to burn out playtesters, and I don’t do it too often. Once or twice a year, maybe? I’ll also confess that it can kind of tire out my players to be relentlessly charitable with an early design just so the thing is playable for longer than 15 minute stretches. It’s work to do it well.

The “earlier edition was better” business is nonsense in my experience, although I’ve gotten whiffs of it here and there and it always strikes me as some annoying insider signaling behavior. The gamer version of “the live acoustic version someone recorded on their phone in a coffee house is so much better.” Games get better with each iteration; I can’t imagine one getting worse. Maybe an interesting but unnecessary subsystem gets cut?

Of the stuff we’ve playtested, the one I’m most excited to see developed further is Jason Morningstar’s STASI AW hack. It was pretty early in his experimenting with AW, but the outline of the game I think could be really terrific. I do love me some paranoid political bureaudrama.


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I founded the Indie Game Reading Club in 2010. I've written and developed RPGs since the mid-90s, now I mostly talk about playing them.

5 Comments on “Day 27: What’s the very best playtest-stage game your friends probably haven’t heard of yet? How long ago did you play it and how much better was it than the current version?

  1. It’s going to start September 1, but to get your creative juices flowing, here’s the official Indie Game Reading Club’s list of questions to ponder.
    Obviously this is needed because the #RPGaDAY list is so freighted with assumptions about RPGs that mostly it’s incomprehensible if you’re not in that scene any more.
    1. When were you last deprotagonized? What happened and how did you reassert your agency?
    2. What game created your most elaborate relationship map? How much of it did you actually use?
    3. What’s your favorite behavioral incentive?
    4. What’s your favorite perverse behavioral incentive?
    5. Would you say rolling dice to have sex is hot, dirty, deprotagonizing, or all the above?
    6. How many PbtA games do you own, and which one best captures its most clichéd genre tropes?
    7. When did you last spend more time setting up a situation and talking about the situation after than actually playing in that situation?
    8. What was your most awesome fight online about what does and does not constitute a story-game?
    9. When was the last time an indie game made you feel guilty about your race, gender, or sexual identity? Were you more or less woke after you played it?
    10. When did you most recently refuse to play a trad game because the central facilitation role was granted too much creative authority?
    11. Best unwanted fictional input generated by procedural uncertainty?
    12. Best story about waiting for players in a GMless game to finally get to the point in a scene they’ve called for but obviously had no idea why they wanted it in the first place?
    13. What’s the most you’ve spent on a Kickstarter game relative to the amount of play it received?
    14. What’s the most play-disruptive discovery you’ve made when you insist on playing by the actual printed rules?
    15. When was the last time you unironically used the word “diegetic?”
    16. GMs: abusers, control freaks or both? Best story explaining why this is so.
    17. Do you buy your legal-sized paper by the ream or by the case? Do you ever try to reuse your playbooks or just start fresh every time?
    18. What’s your best story about a precious snowflake character some trad player brought to the table because it was “clever?” How did you call them out?
    19. What kind of shit-fit did you throw the last time someone tried to schedule your convention game in a ballroom like you’re playing fucking Pathfinder or something?
    20. What’s your best story about falling all over yourself trying to rescue a bunch of awesome fiction that just got invalidated after making a fortune-at-the-end roll like some commoner?
    21. What was the last OSR game you tried to play, but quit because you realized there’s literally no mechanical support for a storyline at all?
    22. How many friendships have you terminated because they confessed they kind of like to play Fate games sometimes? It’s okay. Fate players have to hear the truth.
    23. Tell your most scandalous story about getting X-carded.
    24. What was the very saddest thing you wrote on an index card?
    25. Do you like your scene framing hard, harder, or hardest? What’s the very hardest you’ve had your scene framed?
    26. When you interrogate the nature of heroism in your game, do you prefer to directly or indirectly invoke Lacanianism?
    27. What’s the very best playtest-stage game your friends probably haven’t heard of yet? How long ago did you play it and how much better was it than the current version?
    28. What’s the most interesting period of obscure and unrelatable history you’d like to see a game set in? How would you do it?
    29. What indie game tech do you most keenly miss when you play something more mainstream? And then do you denounce the game in person or do you save it for a social media rant?
    30. What is your fondest memory of a game you thought was fun before you knew better?

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  2. Thanks Paul Beakley! My secret police game still rumbling around and percolating.

    I’ve seen games that got subjectively worse from one edition to the next. The designer makes a choice that maybe reflects more current thinking on some topic that turns out to be fixing a non-problem. But that’s rare, and usually people prefer older editions because that’s what they learned and are comfortable with.

  3. You’ve seen about one million more playtest-stage drafts than I have! But I can totally see that happening.

    I’ll bet folks who were fans of Matt Wilson’s Galactic would be dismayed at the AWification of it.

  4. I remember being star-struck by designers when I first got back into RPGs in the early aughts; I was afraid to ask Jonathan Tweet for an autograph (my wife did it for me).

    And then I got into the indie games, and that slowly evaporated. The more I got to hang out with people who were making games, the more I realized they were, you know, people.

    I also like that making purchases now feels less like slavish devotion and more like, “Hey [person], I really liked your AW-hack/whatever.” And then we go have lunch or something.

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