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  • What On Earth? About the IGRC
  • The IGTC Podcast
  • Let’s Go Exploring!
  • Glossary of Terms
  • Support Me on Patreon!
  • Game Designs at Itch
The Indie Game Reading Club

Deep reads, analysis, and talk about small press roleplaying

  • Raise a Flag

    The Character Arc advancement system, one of the more notably post-trad mechanisms of this Invisible Sun game I’m running at home, has me thinking about flags. That is, the stuff...

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  • 50 Lessons About Roleplaying

    It was my 50th birthday last week, so here are 50 lessons I’ve learned about roleplaying. Some of them might be short lessons! If one of these jumps out as...

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  • A very short post about lone wolves

    My buddy Jay and I were speculating (well, dishing, complaining, bemoaning) on the Slack today about what it is that leads a player to be a lone wolf at the...

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  • Pattern Completion and Intermittent Rewards

    The greatest gaming lab ever created is the Las Vegas casino industry. That lab’s most significant finding is that humans crave two things in games: pattern completion and intermittent rewards....

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  • Fiddling While Rome Burns or Drawing the Magic Circle Anew (probably both: Forbidden Lands session 4)

    Last Tuesday we played our fourth session of Forbidden Lands. My heart was — is — so heavy. But on we played. Last week I decided to go all-in on FL’s procedural...

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