One of the most interesting play-aesthetic gaps in gaming to me is the chasm between how players want to resolve in-game social conflicts. You can prefer natural, normal talking, or...
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Guest Column: Playing With History
I’ve run an awful lot of history-themed RPGs and written a few. It’s an area I love gaming in, both taken straight, and mixed with a dose of fantastic elements....
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Conflict Resolution is Indie Gaming on Hard Mode
We started playing Nathan Paoletta’s Imp of the Perverse last week. It’s a funky, specific horror game that evokes Edgar Allan Poe vibes in 1830s-1850s Jacksonian America. Playing the first...
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Guest Column: The Healing Power of Playing Make Believe
The healing power of children’s laughter is undisputed. I was reminded of this on a recent opportunity to escape my quarantine, since coronavirus shut down cities across the United States....
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Authority vs Credibility
Quick note up front: I wrote this as last month’s Patreon-first post, so it’s ready to be unlocked for the public this month. I’m holding off on producing new pieces...