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  • What On Earth? About the IGRC
  • The IGTC Podcast
  • Let’s Go Exploring!
  • Glossary of Terms
  • Support Me on Patreon!
  • Game Designs at Itch
The Indie Game Reading Club

Deep reads, analysis, and talk about small press roleplaying

  • The Many Utilities of Rules

    We spend a lot of time talking about how rules work in rpgs. So let's think a bit on why we use rules at all.

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  • When the World Is Dark…

    Guest writer Sarah Doom shares why her passion for horror gaming is seeing her through the real horrors of 2020 and beyond.

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  • Interesting Tension

    Part 1 of ? In the Cultivating A Storytelling Mindset series Last month, guest writer Paul Mitchener talked about how to use history in fruitful, productive and most importantly non-harmful...

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  • The Cudgel and the Contract

    One of the most interesting play-aesthetic gaps in gaming to me is the chasm between how players want to resolve in-game social conflicts. You can prefer natural, normal talking, or...

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  • Guest Column: Playing With History

    I’ve run an awful lot of history-themed RPGs and written a few. It’s an area I love gaming in, both taken straight, and mixed with a dose of fantastic elements....

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