Caught this podcast this morning walking the dogs and it really spoke to me from a game design perspective. I went through all of this on a recent thing and struggled to get back to non-big-project stuff. The takeaway is that completing a major project is never as fulfilling as the project itself, and hoping that out will be leads us inevitably to a crash.
Anyway, might be interesting, might be crap.
http://www.tinyurl.com/mba2l4p
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Interesting business!