One of the most interesting play-aesthetic gaps in gaming to me is the chasm between how players want to resolve in-game social conflicts. You can prefer natural, normal talking, or...
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Impulse Drive: That’s a Wrap!
My home group finished our season of Impulse Drive this week. We played it entirely via Zoom, character keepers in Google Sheets, rollforyour.party for dice, and Pinterest. It was my...
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Deep Dive: Impulse Drive
Last week I talked about how I’ve finally jumped into the deep end of the online roleplaying pool. The game we’re playing is Adrian Thoen’s Impulse Drive, a Powered by...
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A Decade of Indie Roleplaying: 2013
Another week, another year looking back at the 20-teens and what they brought to small press roleplaying. To recap the games I’ve focused on so far: 2010 was Apocalypse World,...
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Inside You There Are Six Wolves
Movie critic Roger Ebert once famously said, “It’s not what a movie is about, it’s how it is about it.” The same thing applies to games. It’s why systems, among...