Skip to content
  • What On Earth? About the IGRC
  • The IGTC Podcast
  • Let’s Go Exploring!
  • Glossary of Terms
  • Support Me on Patreon!
  • Game Designs at Itch
  • What On Earth? About the IGRC
  • The IGTC Podcast
  • Let’s Go Exploring!
  • Glossary of Terms
  • Support Me on Patreon!
  • Game Designs at Itch
The Indie Game Reading Club

Deep reads, analysis, and talk about small press roleplaying

  • The Cudgel and the Contract

    One of the most interesting play-aesthetic gaps in gaming to me is the chasm between how players want to resolve in-game social conflicts. You can prefer natural, normal talking, or...

    Continue Reading
  • Impulse Drive: That’s a Wrap!

    My home group finished our season of Impulse Drive this week. We played it entirely via Zoom, character keepers in Google Sheets, rollforyour.party for dice, and Pinterest. It was my...

    Continue Reading
  • Deep Dive: Impulse Drive

    Last week I talked about how I’ve finally jumped into the deep end of the online roleplaying pool. The game we’re playing is Adrian Thoen’s Impulse Drive, a Powered by...

    Continue Reading
  • A Decade of Indie Roleplaying: 2013

    Another week, another year looking back at the 20-teens and what they brought to small press roleplaying. To recap the games I’ve focused on so far: 2010 was Apocalypse World,...

    Continue Reading
  • Inside You There Are Six Wolves

    Movie critic Roger Ebert once famously said, “It’s not what a movie is about, it’s how it is about it.” The same thing applies to games. It’s why systems, among...

    Continue Reading
 Older Posts
Newer Posts 
© 2026 Paul Beakley and the Indie Game Reading Club
Graceful Theme by Optima Themes

Loading Comments...