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  • What On Earth? About the IGRC
  • The IGTC Podcast
  • Let’s Go Exploring!
  • Glossary of Terms
  • Support Me on Patreon!
  • Game Designs at Itch
The Indie Game Reading Club

Deep reads, analysis, and talk about small press roleplaying

  • Deep Dive: Shattered City

    An in-depth breakdown of UFO Press' sprawling technomagical RPG after twenty (!!!) sessions of play.

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  • The Other End of the Telescope

    What happens when you get Burning Wheel's chocolate in PbtA's peanut butter.

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  • Zinequest: Lifted (and I’m doing a hackbook)

    My Diceology buddy MadJay Brown is running a Zinequest project for the next couple-or-so weeks: a superhero setting he calls Lifted: Vault 01. It’s pretty rad! The zine will be...

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  • Extra Extra: Shattered City Is A Needed Distraction

    Something I’ve learned during the pandemic is that I use roleplaying as a distraction. Sure, yes, I’ve got a weird obsession with the metasocial meaning of rules structures. And I...

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  • The Cudgel and the Contract

    One of the most interesting play-aesthetic gaps in gaming to me is the chasm between how players want to resolve in-game social conflicts. You can prefer natural, normal talking, or...

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