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  • What On Earth? About the IGRC
  • The IGTC Podcast
  • Let’s Go Exploring!
  • Glossary of Terms
  • Support Me on Patreon!
  • Game Designs at Itch
The Indie Game Reading Club

Deep reads, analysis, and talk about small press roleplaying

  • What The Rulebook Didn’t Include: Gumshoe (Part 1 of 2)

    Been looking at Pelgrane Press' line of Gumshoe-based games and wondering if it's just another trad house system? It isn't, and here's why -- part 1 of 2.

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  • What the Rulebook Didn’t Include: Glitch

    This is the first in what I hope will be a series featuring folks with deep mastery of their favorite games sharing the techniques they’ve developed that aren’t in the...

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  • Throwing It Together: Making A Quick Game Out Of Bits And Pieces

    It isn’t uncommon for me to be called on to run a game on short notice. Locally we rotate GMs and sometimes the GM du jour has to bow out....

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  • When the World Is Dark…

    Guest writer Sarah Doom shares why her passion for horror gaming is seeing her through the real horrors of 2020 and beyond.

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  • Teaching Games: Same As It Ever Was

    Guest writer Jahmal Brown reveals his can't-miss approach to teaching RPGs.

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