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  • What On Earth? About the IGRC
  • The IGTC Podcast
  • Let’s Go Exploring!
  • Glossary of Terms
  • Support Me on Patreon!
  • Game Designs at Itch
The Indie Game Reading Club

Deep reads, analysis, and talk about small press roleplaying

  • Excerpt: The Ink That Bleeds

    How To Play Immersive Journaling Games Editor’s note: This is an experiment for The Indie Game Reading Club! It’s an excerpt from Paul Czege’s upcoming zine, The Ink That Bleeds....

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  • (Not A) Trophy Gold Review: Guest Column

    This is ostensibly a review of Trophy Gold from Jesse Ross (Hedgemaze Press) and Gauntlet Publishing. But it’s not a very good review. It will not rate the cover art...

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  • Western Wilds: an Expedition into the West Marches

    Editor: Guest author Jason Lutes writes about his lengthy fantasy sandbox game and how he made it happen, West Marches style! I recently wrapped up a 40-session “sandbox” fantasy campaign,...

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  • I Have Seen the Future and It Works: Running Classic Traveller on Roll20

    RPG scholar, author and designer Bill White talks about how running games online isn't just a convenience, but an entirely new form of play.

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  • What The Rulebook Didn’t Include: Gumshoe (Part 2 of 2)

    Been looking at Pelgrane Press' line of Gumshoe-based games and wondering if it's just another trad house system? It isn't, and here's why -- part 2 of 2.

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