Latest Posts

  • Vignettes

    We’re a couple actual-play sessions into Shattered City, UFO Press’ latest Legacy–derived game, and it’s delivering an interesting experience. Rather than blow-by-blow whaddaydo whaddayado play, each session is a vignette....

  • Interesting Tension

    Part 1 of ? In the Cultivating A Storytelling Mindset series Last month, guest writer Paul Mitchener talked about how to use history in fruitful, productive and most importantly non-harmful...

  • The Cudgel and the Contract

    One of the most interesting play-aesthetic gaps in gaming to me is the chasm between how players want to resolve in-game social conflicts. You can prefer natural, normal talking, or...