Diceology’s and gaming bestie Mad Jay Brown and I did a long, tricky podcast earlier this year, sometime after our joint special guest appearance at OrcCon. Maybe it’s this year,...
Latest Posts
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Vignettes
We’re a couple actual-play sessions into Shattered City, UFO Press’ latest Legacy–derived game, and it’s delivering an interesting experience. Rather than blow-by-blow whaddaydo whaddayado play, each session is a vignette....
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Interesting Tension
Part 1 of ? In the Cultivating A Storytelling Mindset series Last month, guest writer Paul Mitchener talked about how to use history in fruitful, productive and most importantly non-harmful...
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Extra Extra: Shattered City Is A Needed Distraction
Something I’ve learned during the pandemic is that I use roleplaying as a distraction. Sure, yes, I’ve got a weird obsession with the metasocial meaning of rules structures. And I...
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The Cudgel and the Contract
One of the most interesting play-aesthetic gaps in gaming to me is the chasm between how players want to resolve in-game social conflicts. You can prefer natural, normal talking, or...