So, I ran a “Funnel World” adventure at my friends’ Extra Life event this past weekend, and the group seized a magical relic and started just praying over it, hoping for some magic to happen. I had established in the fiction that it was legitimately magical, but of course none of the players had class levels or specific moves to do that sort of thing, and neither of the two Funnel World catch-alls (Defy Danger nor Test Your Luck) seemed to apply, so I threw together a quick custom, something like:

When you pray over the Hand of St. Ignys, say what you want from the Saint and roll + CHA.

On a 10+, a miracle occurs! You get what you want.
On a 7-9, pick two:
-A minor miracle; you get a slightly diminished version of what you want.
-The Flames of St. Ignys don’t scour your flesh.
-St. Ignys gives your party a blessing (MC’s choice).

I literally just scribbled that out on a piece of scrap paper as we were playing. If we had any intent of revisiting those characters in that setting, I would have probably tweaked it to make it apply to other relics, maybe, or to clarify what “a blessing” meant or whatever.

Maybe that’s different because it’s DW instead of AW? I’m not sure. But, then again, if it was AW, I probably would have had a downtime session between introducing the idea of a holy relic and the characters actually encountering it to come up with a custom move, whereas this was always meant as a one-shot and I came in with basically zero prep.