I am so glad you picked up SWvM, because this sort of in-depth look at this weird fricking book is exactly what I need to live.

I adore the quickplay playbooks and mechanics, but the setting as a veneer for Dungeon World is really hard for me. I feel like I’m missing some crucial detail. Like I’m just not well-versed enough in DW and SWvM to grok how you have a longplay Space Wurm and Moonicorn in a game where someone’s just a Fighter. It might just be that I don’t actually own SWvM, or maybe I am a huge square.

SO THIS IS GREAT. PLEASE CONTINUE TO RAP, BEE-KLEE.