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  • What On Earth? About the Indie Game Reading Club
  • Let’s Go Exploring!
  • Glossary of Terms
  • Board Games
  • Support Me on Patreon!
  • Game Designs at Itch
  • Echo Sedano: Sci-Fi Fiction WIP
The Indie Game Reading Club

Deep reads, analysis, and talk about small press roleplaying

  • Indie Game Reading Club - Technique

    Vignettes

    October 21, 2020 - By Paul Beakley

    We’re a couple actual-play sessions into Shattered City, UFO Press’ latest Legacy–derived game, and it’s delivering an interesting experience. Rather than blow-by-blow whaddaydo whaddayado play, each session is a vignette....

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  • Indie Game Reading Club

    Interesting Tension

    October 11, 2020 - By Paul Beakley

    Part 1 of ? In the Cultivating A Storytelling Mindset series Last month, guest writer Paul Mitchener talked about how to use history in fruitful, productive and most importantly non-harmful...

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  • Indie Game Reading Club

    Extra Extra: Shattered City Is A Needed Distraction

    September 30, 2020 - By Paul Beakley

    Something I’ve learned during the pandemic is that I use roleplaying as a distraction. Sure, yes, I’ve got a weird obsession with the metasocial meaning of rules structures. And I...

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  • Indie Game Reading Club

    The Cudgel and the Contract

    September 23, 2020 - By Paul Beakley

    One of the most interesting play-aesthetic gaps in gaming to me is the chasm between how players want to resolve in-game social conflicts. You can prefer natural, normal talking, or...

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  • Indie Game Reading Club

    Deep Dive: Imp of the Perverse

    September 10, 2020 - By Paul Beakley

    We wrapped up a short run at Nathan Paoletta’s Imp of the Perverse this week. Strap on the air tanks and headlamps, we’re taking a deep dive. Quick Overview Imp...

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