• Push Me, Pull You

    Last night we ran our third session of Forbidden Lands. After hewing closely to the game’s campaign materials last session (The Hollows, a sample town in the Gamemaster’s Guide) and grinding against, well, everything...

  • Radical Transparency

    Today's thing is "Which game mechanic inspires your game the most?" Weird question once you get out of the trad/conventional play bubble, but it did get me thinking. Mostly I got hung up on "what even is a mechanic?"

  • Reacting vs Responding

    There's a good bit of parenting advice that lodged itself in my head once a long while ago, that when possible we should respond to our kids rather than react to them. It's mostly aspirational; parents are human and we totally react to stuff all the time. But it's a…

  • Manipulating Tempo

    Probably the broadest selection of tools in my facilitation shed all relate back to manipulating tempo at the table. What even is “tempo,” you ask? That’s harder to define than I realized when I asked myself the question! I think it’s a combination of things.