• Push Me, Pull You

    Last night we ran our third session of Forbidden Lands. After hewing closely to the game’s campaign materials last session (The Hollows, a sample town in the Gamemaster’s Guide) and grinding against, well, everything...

  • Radical Transparency

    Today's thing is "Which game mechanic inspires your game the most?" Weird question once you get out of the trad/conventional play bubble, but it did get me thinking. Mostly I got hung up on "what even is a mechanic?"

  • Reacting vs Responding

    There's a good bit of parenting advice that lodged itself in my head once a long while ago, that when possible we should respond to our kids rather than react to them. It's mostly aspirational; parents are human and we totally react to stuff all the time. But it's a…