Skip to content
  • What On Earth? About the IGRC
  • The IGTC Podcast
  • Let’s Go Exploring!
  • Glossary of Terms
  • Support Me on Patreon!
  • Game Designs at Itch
  • What On Earth? About the IGRC
  • The IGTC Podcast
  • Let’s Go Exploring!
  • Glossary of Terms
  • Support Me on Patreon!
  • Game Designs at Itch
The Indie Game Reading Club

Deep reads, analysis, and talk about small press roleplaying

  • Player Canon

    Quick list of ideas to pull players into the setting-making business.

    Continue Reading
  • The Slow, Weird Return To In-Person Play

    Now that most of my local players are fully vaccinated, we’re slowly dipping our toes back into in-person play. And it is so weird and fraught. I can’t stop thinking...

    Continue Reading
  • Interesting Tension

    Part 1 of ? In the Cultivating A Storytelling Mindset series Last month, guest writer Paul Mitchener talked about how to use history in fruitful, productive and most importantly non-harmful...

    Continue Reading
  • The Cudgel and the Contract

    One of the most interesting play-aesthetic gaps in gaming to me is the chasm between how players want to resolve in-game social conflicts. You can prefer natural, normal talking, or...

    Continue Reading
  • Guest Column: Playing With History

    I’ve run an awful lot of history-themed RPGs and written a few. It’s an area I love gaming in, both taken straight, and mixed with a dose of fantastic elements....

    Continue Reading
 Older Posts
Newer Posts 
© 2026 Paul Beakley and the Indie Game Reading Club
Graceful Theme by Optima Themes