Why telling is more important than showing at the table/screen.
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Player Canon
Quick list of ideas to pull players into the setting-making business.
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The Slow, Weird Return To In-Person Play
Now that most of my local players are fully vaccinated, we’re slowly dipping our toes back into in-person play. And it is so weird and fraught. I can’t stop thinking...
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Interesting Tension
Part 1 of ? In the Cultivating A Storytelling Mindset series Last month, guest writer Paul Mitchener talked about how to use history in fruitful, productive and most importantly non-harmful...
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The Cudgel and the Contract
One of the most interesting play-aesthetic gaps in gaming to me is the chasm between how players want to resolve in-game social conflicts. You can prefer natural, normal talking, or...