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  • What On Earth? About the IGRC
  • The IGTC Podcast
  • Let’s Go Exploring!
  • Glossary of Terms
  • Support Me on Patreon!
  • Game Designs at Itch
The Indie Game Reading Club

Deep reads, analysis, and talk about small press roleplaying

  • Run It Like A One-Shot (But Not a Blood Opera)

    A thing I've slowly been embracing the past couple years is running my games like each session is a self-enclosed event...and then having faith that there will be material for another one, and another, for as long as we want.

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  • Two Players

    Two Players

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  • Radical Transparency and Noobs

    Talking through this stuff with brand-new players, I wonder if my entire radical-transparency approach only works once you've gotten immersive actor-stance play "out of your system?"

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  • Mutant Year Zero: Social Conflicts

    PvP social conflicts don't work in Mutant: Year Zero. Here's how we fixed it.

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