A thing I've slowly been embracing the past couple years is running my games like each session is a self-enclosed event...and then having faith that there will be material for another one, and another, for as long as we want.
-
-
Two Players
Two Players
-
Radical Transparency and Noobs
Talking through this stuff with brand-new players, I wonder if my entire radical-transparency approach only works once you've gotten immersive actor-stance play "out of your system?"
-
Mutant Year Zero: Social Conflicts
PvP social conflicts don't work in Mutant: Year Zero. Here's how we fixed it.