Godbound, Between the Lines

I read an interesting comment on the Club Slack this week (read to the end, there's an announcement) about our ongoing Godbound game. It was along the lines of “I didn’t expect this play out of that game,” in response to a little play report thread I started. I poked at that comment a little.… Continue reading Godbound, Between the Lines

The Tyranny of Excellence

Storygaming thinks it's better at inclusion than it actually is. Can we do better?

Godbound and Tradsplaining in the Late Twenty-Teens

Tonight we begin Godbound, an OSR-adjacent sandbox demigod adventure game from Kevin Crawford (Sine Nomine Publishing). It’s been on my try list for several years now, but its OSR-ness sits in stark contrast with what usually gets played here at IGRC World Headquarters. Other than its D&D substrate, though, I’m not persuaded it shares much… Continue reading Godbound and Tradsplaining in the Late Twenty-Teens

Goblinville is Your Next High Tech Low Tech Popcorn Game

A few weeks ago I got the coolest little surprise in the mail: a copy of Goblinville Gazette #1. It's the first of four 'zines, published as part of Kickstarter's Zine Quest promotion, and contains the complete rules for a little fantasy game called Goblinville. Michael Dunn-O'Connor has started a small press game design shop… Continue reading Goblinville is Your Next High Tech Low Tech Popcorn Game