I went to my first major in-person convention this past weekend since 2020 and it was, as you might expect, really weird. But I got to run and play a lot of mostly new-to-me RPGs. I attended Forge Midwest in Madison, WI back in April, but that’s a pretty small event. 30ish people maybe? Two… Continue reading In-Person Gaming Got Weird (Again)
Tag: Goblinville
Conflict Resolution is Indie Gaming on Hard Mode
We started playing Nathan Paoletta’s Imp of the Perverse last week. It’s a funky, specific horror game that evokes Edgar Allan Poe vibes in 1830s-1850s Jacksonian America. Playing the first session reminded me about how hard I find conflict resolution games. Imp of the Perverse is squarely in that camp of design. Conflict resolution is… Continue reading Conflict Resolution is Indie Gaming on Hard Mode
A Decade of Indie Roleplaying: 2018
Closing in on the finish now, and not a moment too soon. The games in these last couple years are going to be familiar with most everyone, I think. Another tied year! 2018 was, I think, the year I finally conceded that I just can’t keep up with everything coming out. If you're just starting… Continue reading A Decade of Indie Roleplaying: 2018
Indie Game Reading Club 2019: A Retrospective
Hello and welcome, welcome. It’s been a busy year! So let’s go over it all. Please read to the end, where I announce the launch of my Patreon. 🙂 2019: Games Played My two main themes of 2019 were fewer, longer runs at home and more conventions. I usually only make two conventions a year,… Continue reading Indie Game Reading Club 2019: A Retrospective
The Secret Indie Underbelly of RinCon
My alternate clickbait-y title was The Sordid Secret Small Press Scene at RinCon. I kind of wish it actually was any of those things, but it's not: we just wrapped up RinCon, a very mainstream, lovely, family-friendly gaming convention in Tucson, Arizona. And I played a bunch of small-press stuff while I was there. RinCon… Continue reading The Secret Indie Underbelly of RinCon