Apocalypse World introduced the word “clocks” to storygaming. Ye olde AW clocks were checklists of escalating narrative events. The MC could tick a slice of that clock and the event associated with that tick would happen. Or if the listed event happened, the MC could advance the clock to that point. AW clocks are prescriptive… Continue reading Clocks: Forged in the Dark’s Underappreciated Killer App
Tag: Forged in the Dark
Another Band of Blades Resource
Tonight is our third session of Band of Blades. The Legion is headed up the Long Road and it's gonna be awful. Just awful. 😉 Anyway, I made another resource for my players and wanted to share this with you. They're printable tent cards for the squads, basically replicating the functionality of the Marshal's character… Continue reading Another Band of Blades Resource
Band of Blades: Room to Breathe
We had our first full session of Band of Blades last night. It turns out war really is hell. First up was our Commander deciding which mission to take on. I had generated three missions in response to the Commander player’s request for recon missions (recon generates a currency called Intel, super useful). The result… Continue reading Band of Blades: Room to Breathe
Band of Blades: Position/Effect Cheat Sheet
After starting our Band of Blades game last week, I realized I needed to get a better explanation of the game's core transaction into my players' hands. So I did up a cheat sheet, which is available here. Position-Effect Cheat Sheet v4Download (Updated to version 0.4 on 8/27/19, 1222 AZ time -- just a couple… Continue reading Band of Blades: Position/Effect Cheat Sheet
Band of Blades and Recompiling Code
My current favorite metaphor for learning game rules: it’s compiling code in my brain. We started a Band of Blades campaign this week, right? It’s a Forged in the Dark game, so it’s based on the same set of ideas as Blades in the Dark and Scum and Villainy. Since it’s my third FitD game… Continue reading Band of Blades and Recompiling Code