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  • What On Earth? About the IGRC
  • The IGTC Podcast
  • Let’s Go Exploring!
  • Glossary of Terms
  • Support Me on Patreon!
  • Game Designs at Itch
The Indie Game Reading Club

Deep reads, analysis, and talk about small press roleplaying

  • Player Canon

    Quick list of ideas to pull players into the setting-making business.

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  • Radical Transparency

    Today's thing is "Which game mechanic inspires your game the most?" Weird question once you get out of the trad/conventional play bubble, but it did get me thinking. Mostly I got hung up on "what even is a mechanic?"

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  • Reading the Signs

    One of my favorite things about really mastering a system is discovering the signals that a well-designed game sends.

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  • Sandplot!

    Sandplot!

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  • Radical Transparency and Noobs

    Talking through this stuff with brand-new players, I wonder if my entire radical-transparency approach only works once you've gotten immersive actor-stance play "out of your system?"

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