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  • What On Earth? About the IGRC
  • The IGTC Podcast
  • Let’s Go Exploring!
  • Glossary of Terms
  • Support Me on Patreon!
  • Game Designs at Itch
The Indie Game Reading Club

Deep reads, analysis, and talk about small press roleplaying

  • Improvised Game Design

    While it’s true that virtually every RPG you’ll ever play will require rulings or some other human judgement, there are a few games out there that require improvised game design...

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  • The Misery of Precedent

    This morning I was chatting with a friend about how I actively dislike the thing in fantasy RPGs where a magic-using character’s player wants to learn a spell (in reference...

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  • The Secret Indie Underbelly of RinCon

    My alternate clickbait-y title was The Sordid Secret Small Press Scene at RinCon. I kind of wish it actually was any of those things, but it’s not: we just wrapped...

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  • Dust Devils: Blast from the Past

    Matt Snyder’s Dust Devils was the first RPG in the storygame style I really “got.” I’m going to run it for the first time in more than a decade (!!!)...

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  • Clocks: Forged in the Dark’s Underappreciated Killer App

    Apocalypse World introduced the word “clocks” to storygaming. Ye olde AW clocks were checklists of escalating narrative events. The MC could tick a slice of that clock and the event...

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