We’re a couple actual-play sessions into Shattered City, UFO Press’ latest Legacy–derived game, and it’s delivering an interesting experience. Rather than blow-by-blow whaddaydo whaddayado play, each session is a vignette....
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Deep Dive: Imp of the Perverse
We wrapped up a short run at Nathan Paoletta’s Imp of the Perverse this week. Strap on the air tanks and headlamps, we’re taking a deep dive. Quick Overview Imp...
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Impulse Drive: That’s a Wrap!
My home group finished our season of Impulse Drive this week. We played it entirely via Zoom, character keepers in Google Sheets, rollforyour.party for dice, and Pinterest. It was my...
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Invisible Sun, Session 2: A Motivation Sandbox
We played our second session of Invisible Sun last night. It got me thinking about a whole stew of interconnected ideas: holding environment, buy-in, credibility, and incentives. If those things...
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Prep never survives contact with the players
This is one in a series I’ve been doing about Invisible Sun from Monte Cook Games. Click here to see everything I’ve written about the game up to now. Last...