The Misery of Precedent

This morning I was chatting with a friend about how I actively dislike the thing in fantasy RPGs where a magic-using character’s player wants to learn a spell (in reference to this week’s post about Invisible Sun), and it lands in the GM’s lap to make that happen. It’s a really weird tic in my… Continue reading The Misery of Precedent

Invisible Sun: The Way

Reading The Way has left me somewhere between thrilled and worn out. I’ve been stalled out writing about the third book of Invisible Sun for weeks. I may meander a bit in this post. The Way covers magic in Invisible Sun in detail, as is necessary in a game where everyone and everything is magical.… Continue reading Invisible Sun: The Way

The Secret Indie Underbelly of RinCon

My alternate clickbait-y title was The Sordid Secret Small Press Scene at RinCon. I kind of wish it actually was any of those things, but it's not: we just wrapped up RinCon, a very mainstream, lovely, family-friendly gaming convention in Tucson, Arizona. And I played a bunch of small-press stuff while I was there. RinCon… Continue reading The Secret Indie Underbelly of RinCon

Invisible Sun: The Gate

This is the second in a series of deep dives I’m taking on Invisible Sun, Monte Cook Games’ sprawling, prestige tabletop RPG. If you want to start at the beginning, go here. Invisible Sun’s Killer App My first exposure to Cypher was via No Thank You, Evil!, a game targeted at kids. In that iteration,… Continue reading Invisible Sun: The Gate

Good Faith and RPGs

Spent the past couple weeks poking at the idea of good faith in roleplaying. I have a couple other pieces I’m working on, more technical, but I wanted to start somewhere. It’s a big sprawling topic, and it touches more stuff than I realized. Wikipedia has this interesting entry defining good faith: A sincere intention… Continue reading Good Faith and RPGs