This is ostensibly a review of Trophy Gold from Jesse Ross (Hedgemaze Press) and Gauntlet Publishing. But it’s not a very good review. It will not rate the cover art (okay) or the quality of the rules (great, actually) but instead, it will say some slightly pretentious things and then end abruptly. I didn’t get… Continue reading (Not A) Trophy Gold Review: Guest Column
In-Person Gaming Got Weird (Again)
I went to my first major in-person convention this past weekend since 2020 and it was, as you might expect, really weird. But I got to run and play a lot of mostly new-to-me RPGs. I attended Forge Midwest in Madison, WI back in April, but that’s a pretty small event. 30ish people maybe? Two… Continue reading In-Person Gaming Got Weird (Again)
Stagecraft
I was reminded of a favorite bit of stagecraft I really enjoy doing. It's a trick I indulged in running Trophy Dark (longer review coming next week) for a couple very new gamers at a recent local convention. They were all in on the storygame elements, they hadn't had enough training to make assumptions about… Continue reading Stagecraft
Western Wilds: an Expedition into the West Marches
Editor: Guest author Jason Lutes writes about his lengthy fantasy sandbox game and how he made it happen, West Marches style! I recently wrapped up a 40-session “sandbox” fantasy campaign, taking a cue from the “West Marches” approach popularized by Ben Robbins (of Microscope fame). According to a series of blog posts Ben wrote to… Continue reading Western Wilds: an Expedition into the West Marches
Bundle of Holding: 10 Quick Reviews
So what’s in that big indie Bundle of Holding, anyway? I spent $24 to find out. Here’s a quick rundown based on my quick read-through of every title. Normally I only like to write about things I’ve played, but time’s running out on this. Girl Underground A late-generation PbtA game about a girl and her… Continue reading Bundle of Holding: 10 Quick Reviews