Day 29: What indie game tech do you most keenly miss when you play something more mainstream? And then do you denounce the game in person or do you save it for a social media rant?
I've pledged and cancelled on this one three times now.
Day 28: What’s the most interesting period of obscure and unrelatable history you’d like to see a game set in? How would you do it?
Mutant: Genlab Alpha
Day 27: What’s the very best playtest-stage game your friends probably haven’t heard of yet? How long ago did you play it and how much better was it than the current version?
Mutant: Genlab Alpha
Day 26: When you interrogate the nature of heroism in your game, do you prefer to directly or indirectly invoke Lacanianism?
Day 25: Do you like your scene framing hard, harder, or hardest? What’s the very hardest you’ve had your scene framed?
Day 24: What was the very saddest thing you wrote on an index card?
Mutant: Genlab Alpha