Jay Iles - Great post! I think that this struggle to deal at the level above the character fiction (the…
On Missing Words
Oh, huh, just saw this post too. Whoops! For what it's worth a lot of what I'm doing when designing…
On How Many Moves Is Too Many?
That's pretty interesting, Brand Robins! One of the biggest challenges of game writing, in my experience, is not only writing…
On Missing Words
Jeremiah Frye well shit...I might have to actually do that now...
On Missing Words
Ralph Mazza Next time we're at a con together I would totally play in an Uncharted Worlds game you ran.
On Missing Words
Ralph Mazza hey, I looooove UW so much for the same reason!
On Missing Words
I feel like a beautifully designed PbtA move is like a little nugget of interactive poetry. And then you get…
On Missing Words
Maybe Jay Iles or Douglas Mota can respond to Brand? (Edit woah wrong Douglas)
On Missing Words
Legacy, I think -- both from these posts and my more limited experience with it -- is actually slightly on…
On Missing Words
I think (from a distance, not having tried it) the key to keeping family play linked to the fiction is,…
On Missing Words