Mark Delsing dunno. Our setting dumps were usually documents you had to read before you came to the first session.…
On SISyncronization
I feel like many of these novel-like techniques are basically how everybody described things before the idea of using screenwriting…
On SISyncronization
James B. Sperber I did feel warm fuzzy nostalgia wrap me in its cocoon.
On
I have come around to how useful it is to describe your character's thoughts (and sometimes explicitly call out their…
On SISyncronization
Brand Robins constant reminders are good! I keep fooling myself into thinking any game I might ever write will be…
On SISyncronization
I remember seeing an actual play of "Fall of Magic" posted by Ross Cowman and being struck by how very,…
On SISyncronization
The mastodon thing kinda looks like Usenet was back in the late 80's & early 90's...
On
There's a thing, I believe Vincent Baker mentioned in In A Wicked Age, about giving your narrator an in-world voice.…
On SISyncronization
... And that moment when you remember how much of a local arts and folk scene RPGs really are.
On SISyncronization
Doesn't Don't Walk in Winter Wood require everyone to speak in the third person, so that it sounds like a…
On SISyncronization
