I actually included a chorus in one of my Star Wars games, who would speak directly to the players in…
On SISyncronization
Paul Beakley, I I'm intrigued by the part of your discussion that revolves around game design supporting 'cinematic' or 'novelistic'…
On SISyncronization
Paul Beakley It's important to remember that mythology and folklore are a culture telling you who they are and what…
On SISyncronization
I'll say one of my joys in the style of play-by-post that I've been in for the past few years…
On SISyncronization
So now that I'm not in work meetings and don't need to be terse... I find it hilarious that folks…
On SISyncronization
Kira Magrann I also remember that the first edition of With Great Power... literally had a Thought Bubble prop in…
On SISyncronization
Not sure if it is relevant, but I have played with a few people who instinctively play in a way…
On SISyncronization
(LARPS do inner monolgues pretty well! Nordic larps have a mechanic for it that calls for what's going on in…
On SISyncronization
Heck, think about an RPG that focused on internal monologues that required you to describe them in terms of what…
On SISyncronization
Ralph Mazza I think we need to separate "visual imagery" from "must be described using screenwriting jargon". Part of my…
On SISyncronization
