There are probably games that play "better" tending towards one corner or another, too. I played in a game of…
On Manipulating Tempo
I think it depends on the content. My preferred mode of play is complicated relationships in motion, an evolving R-Map.…
On Manipulating Tempo
I'm delighted that you've posted about tempo as something different to pace. Which is different again to both energy and…
On Manipulating Tempo
Joe Beason it probably makes you an exceptionally good player (and I know you are!) because you can find pleasure…
On Manipulating Tempo
That's the confusion that leads to shitty techniques like "if things are going slow, have ninjas attack."
On Manipulating Tempo
Brand Robins yes! I was fumbling around for that and that's exactly what was in my head. Not knowing the…
On Manipulating Tempo
Hmmm, I enjoy all four quadrants of energy/urgency: High Energy + High Urgency = super exciting, go go go, you…
On Manipulating Tempo
I think energy and urgency are separable, if often related, just because I've seen a thing -- mostly at cons…
On Manipulating Tempo
I suppose I can imagine a high energy low-urgency situation, such as something that is fun (to the players) and…
On Manipulating Tempo
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On Manipulating Tempo
