I think the fact that there’s nothing in those two categories (Specificity and narrative awareness) suggests a problem with your categories that limits the usefulness of a Venn diagram for this. I suspect the number of games with no “fortune” is similar to the number of games with no “role”.

And really, in those games, your role is just collective (A Quiet Year) or transient (Microscope) rather than non-existent. More director stance rather than actor stance.

Finally, to what degree are you actually describing instances/styles of play rather than game systems?

Actually finally, what is the analytic goal of this exercise?