Rules wise Reign is more involved — both in handling time and general fiddle with dice — than a lot of current Indie design. But, IME, less so than many more trad games. It’s a good system, easy to sell to people at both ends, but not particularly spectacular in any given way.
The setting materials, OTOH, are fucking fantastic. Just like, amazing off-beat, different fantasy ideas every single damn page. Demons that are actually not just Christian bullshit, continents shaped like people’s bodies, jawless imperial bodyguards, pirates whose language is based on giving a word as many syllables as it has social importance, flame dancing artist mages… just fucking fabulous stuff.