Brand Robins​​ yeah, that’s where I’m at with Fate as well. As trope-y as I feel PbtA can be, Fate is like 10x. The economy is terrific for reiterating agreed-upon concepts but I have yet to play or read a Fate game where the incentive scheme prompted emotional/creative investment. For whatever reason, Compels feel more like a “say the cost and ask” type PbtA-style transaction than a player-authored BW style Belief.

I probably should draw a diagram with clouds and arrows or something. The order of operations and the origins of the ideas and refutations are important.