1. I bought this game to find out what the faction moves were. Am I missing some GM-focused ‘factions make moves’ section, or are you fine folks referring to the basic moves that relate to dealing with factions?
2. Adam D My sense is that party-splitting and ‘urban’ go hand in hand – parties are insurance for dealing with the unexpected when travel and communication costs are high. Modern cities eliminate both, so there’s no need to drag Frank to scene 1 just in case we need him for scene 2 or 3.
3. I once had a BW group that spent a lot of time doing individual things; when I asked if this was a problem they said they actually enjoyed hearing the shenanigans the other players got up to; a bit like a TV show that rotates through various lives. I had been concerned as I was aware our conversation had fallen into a hub and spoke pattern with the GM at the center.