Andrew Medeiros Happy to do that however and whenever. I love the idea of extending the game into history but boy is it easy to do wrong: fetishizing the setting details without engaging with the game’s themes is what jumps out as a road hazard.
Andrew Medeiros Happy to do that however and whenever. I love the idea of extending the game into history but boy is it easy to do wrong: fetishizing the setting details without engaging with the game’s themes is what jumps out as a road hazard.