More crunch in some ways, less in others. Manically busy relationship map, which makes for great instant complexity but also I find takes some focus off the gritty street level feel. Intimacy moves feel safer and more accessible than sex moves. You still have the “so what exactly does take control of even mean?” conversations.

Playbooks so far provide some nice variety. I’m iffy on Factions; they’re under-explained while also being completely central to play.

I can’t tell what effect Corruption is having on play. One player is chasing it hard, one is letting it happen, one is avoiding it hard. But having two advancement tracks puts an interesting emphasis on the level-up vibe.

Lots of things work together to create a good “busy living city” vibe so kudos for that. Debts, faction moves, faction-based advancement, etc. That’s a lot different than other PbtA games, feels like it could get unwieldy fast.

Sorry for the unstructured thoughts! I’m still mulling it over.