Undying struck me as a cross between a card game and diplomacy. Something where iterative play would build and play off. Nightly play seemed to me like the bidding segment of a card game. Where you’re laying out stratagems and flagging to possible partners your plan.

I share your feelings with rulings. The game does somewhat expect the players to come with an idea of what vampires are about.

Meddle didn’t seem too crazy on a read through. Read a lot to me like the conflict resolution of Dogs in the Vineyard. In the example of meddle, I think it mentions that anytime blood is spent, it should represent the use of powers. Which can escalate, but bidding seems somewhat short.

What was interesting to me was that there was no social conflict. There was the bargain, and I think that was it? Like unless your lore moves allow blood to be spent to convince, a lot of the talking is freeform.

The pvp aspect I feel you have to buy in hard. Diplomacy style. because otherwise any problem, the players can unite and usually take down.