Aaron Griffin uh… so it basically comes down to a difference of playstyle, I think. (Including that I rarely do one-shots of table top games except at cons).
Like, I know that it’s totally a thing that the game does and that players do — but looking at moves to figure out what to do is not something that I, or most of my players, do on a regular basis. Yes, we do it sometimes, but it’s usually a second or third order thing.
Also, I just use R-Maps differently than Paul. Like, we’re close enough that the times we’ve played together we were able to get on the same page pretty fast, but he does more at the table draw, where I do more the-world-as-such draw. So for me using an externally created map is sometimes a little odd, as the world looks weird, but it isn’t procedure complicating/breaking — which it sometimes probably is for Paul.
And, I think, those things come together in the different ways we play moment to moment. Like, a lot of play — in character actually in scenes play — at my table is about forming, establishing, and testing relationships ad hoc and ongoing structurally. Where as some of that element of creation seems to be done more in the R-Map and character setup for Paul. So when my group hits the table with a pre-gen situation, we’ll figure out what all those lines mean by playing into them and seeing how it feels, and triggering moves semi-accidentally as we go through that process. Where as Paul (and Paul, feel free to correct all my bad assumptions here) and his group seem to want to move more object-orientated, based on existing information about relationships, to trigger moves to effect and affect the world.
All of which means an Undying one shot with an existing relationship map is pretty hostile to a lot of the tenuous and semi-stated bounds of Paul’s groups play, where there the kind of thing my group gets along with because it doesn’t stress our positions.
(If anything stresses my group, it’s that soft PvP is fine — but having a PC actually murder another PC in game is likely to just not happen even when the moves say it should. Because testing each other is fine, killing someone? WHO DOES THAT?)