The r-map prep at the start is relatively quick and helps you formulate a backdrop of grudges and favours the players fall into. There are issues with the game though. Downtime play is a bit of a strange experience as the GM sits there shuffling stuff behind the scenes some of which make no odds. Hunting grounds are supposed to be central to much of the infighting and most players don’t care about that at all. The events triggering nightly play are very mortal in nature that again should largely be inconsequential to a predator. Trying to find a driver for each individual on each nightly session with a diceless mechanic is tough but strangely it’s still enjoyable. I have put off running it again for some time which is very telling though.