Skogenby kind of sucks. By which I mean, I felt constrained by the sorts of actions the author had thought to DR, and kept inadvertently trying to steer the players into these choices. Felt a little like running Call of Cthulhu.

In contrast, when I went through adventures and figured out all the likely DRs myself, I did a much better job at anticipating things my players were actually likely to try, and felt a lot more confident winging it as needed, since I’d pretty thoroughly prepped all the encounters.

It’s pretty time-consuming prep, but it speeds things up at the table a lot.