From your pace of play, it sounds like the players are coming to grasps with the mechanics fairly well. When I’ve been teaching the game, i’d be happy to get to 2 conflicts.
I know you have atleast 1 die hard BW fan in your regular group and I’m curious if this torchbearer is sating their appetite enough or if they still want more.
Another way to think about turns also is that the leader of the expedition is a sort of bottleneck. That the leader is too concerned with whats going on at the bottom of the hole to think about asking someone to read some runes.
Were you able to manage light well enough?
Sorry probably too many questions.