The Get Paid move is one of my favorites. When I ran a SR campaign one of the hardest parts was this expectation of Mr. Johnson not being trustworthy. Double crosses are a staple of the game. But its left up to very much GM fiat. With Get Paid its mechanized and better yet left up to the players. So they know when the punch is coming. The way its connected with legwork feels really solid to me as well. Like you blew up too much dust with this mission, so that’s probably why your client is trying to tie up loose ends. Tech and Intel are very powerful but filling up that legwork clock is also very dangerous and costly.

As for the Owned tag. In my head I’m picturing  “Escape from New York” as far as implications. I.E. we’ve implanted this virus into you, and unless you do what we say you have 24 hours to live. Yeah I know maybe not that extreme, but I feel like that’s the reference material. Yeah some people may want stability but the characters you’re playing are always ‘disposable assets’.

The sprawl reads very much 80’s cyberpunk to me. Cyberware and tech come at a cost, and are something you are driven to. Never something you would elect to do normally. I guess what I’m saying is mechanized capitalist dystopia is a feature not a bug.