I never settle and, despite it being not what I want to hear, strongly encourage thorns (I do Roses & Thorns at the end of most games) because I always believe those are where the improvement comes from.

I find that my impromptu color skills are great (adding those little bits of “color” to scenes to make them seem more real) but that I tend to sink into a cludge, narratively speaking, when I run extended campaigns.

I had a TERRIBLE playtest of the game I am making, Cyclopean Stars, a few months back and haven’t picked it up yet (still smarts!) but it was still a valuable session for illustrating some very important points on character generation! I will get back on the horse soon!

I actually upset my fiancee when I ran a session of Monster of the Week because what I thought would be cool with psychic powers didn’t turn out to be cool for her. It was a learning moment and one I have applied to all the games I have run since. I guess I just could have payed attention to the rulebook on that one: ASK QUESTIONS.