You’ve been using your encounter hack for a while now. Are you happy with it? Wishing it could do more? I guess its a good sign that its mostly dropped to the background.
You said last time you missed the mechanical beat of end of session moves touching base with player goals. Do you think shadow points fill that void?
Your players really seem to bring a lot to their characters. Does the game facilitate that, or is it more your table style that comes up no matter what game you are playing?
Your revelation about giving the player the choice of how his murderous trait surfaced, gave me chills.