Yeah, so Encounters. 

I think it’s a weird system. For those who don’t know TOR yet:

Formally, you start with an intent — what do you want out of this encounter? — and then everyone rolls their Insight to generate bonus dice going into it. Then you have an introduction, and that says whether you’re allowed to interact or not. And then you’ve got Tolerance, which basically sets how many times you can fail before you tally up your successes. Then you start making rolls. And then you measure your successes against your intent. 

One hopes/assumes you’re actually fitting fiction in around those rolls. I don’t know that I could stand a scene of folks just grinding out Courtesy and Inspire and Song for 15 minutes. But mechanically that’s kind of what’s going on. The fact that you tally successes until you run out their Tolerance, and use that to evaluate the outcome, is interesting and weird. I think it could basically work the same as Journeys in that the fictional consequences of the rolls matter less than if you succeeded and by how much. 

Again, probably a developmental blind spot IMO, and you’re supposed to play through it “like an RPG”. But maybe not! The Duel of Wits can also devolve into this if you’re not careful, so I assume best practices mandates that you pay attention to what’s being said, and treat Tolerance as the company’s social hit points/body of argument.