Eloy Cintron​​ the problem with Hazards is that they’re fictionally meaningless. They’re a board game thing, not an rpg thing.

In Mouse Guard, you get twists on failure and you have to deal with them in the fiction. And if you fail those, then there’s something else to deal with (or a condition). And whatever happens in the fiction had changed the situation for the characters. That doesn’t happen with a Hazard. It’s just a description. It doesn’t change the company’s situation that the lookout (say) climbed a tree and saw a shortcut and then went down that shortcut and then got jumped by orcs and then discovered the orcs had hostages etc etc