Mark Delsing yeah, that’s it exactly. The Traits loom large in pretty much every transaction.

One other very interesting thing I meant to mention is the fact that literally everything you’ll do in the game is explicitly a Journey, a Combat, or an Encounter. Which is why you don’t really have procedurally generated scenes of derring-do (like the hunter chasing a rabbit, then falling down a hill, then discovering a barrow, then fighting a ghost…). I mean that might happen (it’d be a Combat scene) but that’s the GM injecting that scene into a Journey. But otherwise, yeah, literally everything is pigeonholed into one of those three modes of engagement. And Trait use kind of follows that (although I believe you can’t actually use Traits for auto successes in a Combat phase…can’t remember…).