Oh. There isn’t one. It’s on the players to drag each other and themselves into scenes together.

That did come up a couple times, where SW and M were pursuing their own agendas and the non-stars had to decide where to appear. And then they’d be all “well jeez, it’s more fun when we’re together” and concoct meta-reasons to get the band back together again.

That sounds like it’d be a huge showstopper but it really wasn’t.

Mostly they really are both more interesting and more effective when they’ve chosen to work together. Very much like Urban Shadows I think! One of our four players was utterly unequipped to direct her own experience that way, and relying on the GM to provide the structure and impetus to share space with another character sucks so bad.

Since we were 3/4 self actualizers I kind of forgot about that part of the game. But it’s a legitimate issue for some play styles.