Paul Beakley yea, pretty much. It was more like every player’s character had a relationship with every other player character and only 4 were active in every given session. We were centered around a tale of two families with a core three or so of us who were always going to be there with another three who were a little on and off. We knew roughly who was playing on day one, and players who weren’t there were off settling affairs in Norway or visiting another gothic or Viking, etc.