Apologies if I did not come off as playing nice; my intent was just playfulness.

I disagree with Ralph’s assertion that literary novels are not a natural fit for RPGs, and the implicit assumption that screenwriting techniques are a natural fit. I think there are already RPGs that challenge this idea, and have been for a while now.

Granted, the phrase “natural fit” might be hard to argue; it’s possible that any media with active protagonists that focus on external drama is better served by most RPGs. The first RPGs — despite citing prose almost exclusively as inspiration — are very much about stuff that is happening right now and what are you going to do about it and we’ll follow you moment-by-moment as we go. No reflection, no inner monologue… and no scene breaks or smash-cuts or 360 panning.

Humanity has been telling stories with just words far longer than they have been with cameras. It seems strange to me that we’d think all of those techniques are unsuitable for a medium (RPGs) that is essentially about narrative.